![]() You have a lot of control over blending and the animation sytem handles state transition in a way that is very programmer friendly. Their animation system and editor is also amazing (looks hokey, but it's really quite nice). You can do so much within a DCC app before it even hits the game that if you really wanted to you could build your levels directly in your artists tool of choice. You only get PC, you won't get a web version (unless you coded the plugin yourself and still no Mac support so what's the point?), and there is no scripting, audio, or networking (in gamebryo at least, it would appear that Lightspeed has some of those features).īut their artist tool support is really really awesome, and the way you can script the export plugins is absolutely fantastic. But there is sooo much work that you would have to do before you're even close to as productive and usable as Unity that even considering Lightspeed's enhancments (which a ton of the content in that video was pre-baked vs what you'd expect to have to do if you started 'from scratch') it's really not worth the trouble until they started pricing it differently. ![]() ![]() I've used a great deal of Gamebryo (up to 2.5) and I can say that it's really a great engine/library.
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